Digital TableTops Player
A downloadable game
I am close to doing a proper launch. For now, it is more or less fully functional so feel free to give it a try!
It is designed to be used on the same display that you will be viewing the maps (which is generally a TV). It may not look right on a small screen.
It is rather intuitive, but I will work on adding a quick tutorial. In the meantime, let me know if you have any questions.
Enjoy!
Status | Released |
Author | DigitalTableTops |
Genre | Role Playing |
Tags | digital-tabletop, dnd, fog-of-war, Tabletop role-playing game, uvtt, VTT, VTT Battlemaps |
Download
Download
content.zip 69 MB
Install instructions
No installation necessary, just run the .exe to start the program :)
Comments
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Larger file sizes don't seem to work. I have maps that are 700k KB. When it asks to select orientation, it gives me no previews or options, and clicking where they would be does nothing. Any way around this?
The build on here is from October of last year, it's been somewhat abandoned. There shouldn't have been any problems with even very large (100MB+) maps. I suspect there was something else going on.
I will update the version on here to match the current Steam build either tonight or tomorrow. If the problem persists, you can try the newest beta version.
On Steam you can select the beta version by going to the properties of the app in there. That build is a complete overhaul and everything works much better. I've been working on it all year and am quite proud with how well everything is working.
Give that one a try if you feel like experimenting. But keep in mind it is in active development and there may be some bugs.
Steam link: https://store.steampowered.com/app/3073720/Digital_TableTops_Player/
Linux users: Runs under WINE (Crossover WINE 24.0.2, Win 7 64 bit installation that happens to already have RichEdit 2.0 & 4.1, msls31, and Wine Mono installed)
Thanks a bunch!
I am committed to releases Linux builds once it's closer to a final release. Probably not Mac though as I have nothing to test it on.
I also have it working on Android but there aren't many devices capable enough to run it well, even with the relatively low GPU requirements. Maybe an NVIDIA Shield could handle it.